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Crowntakers story
Crowntakers story












There are sometimes options in those encounters but they're not particularly challenging - will you search a house or wake its sleeping inhabitants, or choose to dig deeper into a creepy cave rather than bolting for the exit? Pick a direction, or delve into whatever cave or building is by the roadside, and you'll either move onward or trigger a brief encounter, described in text.

crowntakers story crowntakers story

On the small randomised maps, movement is turn-based, the hero and his entourage pausing whenever they reach a junction or point of interest. Outside of combat, which I'll discuss later, control is as basic as can be. You'll often be fighting with a single unit and it's rare to have more characters in play than you can count on one hand. Rather than sprawling campaigns, multi-tiered city construction and armies containing hundreds of mythological beasties, Crowntakers has a straightforward story of usurpation and vengeance. Like those lightly strategic entities of node-plundering exploration, recruitment and turn-based combat, Crowntakers is a game in which a hero wanders from point to point on a map, increasing in strength and gathering a band of companions. The carcass in question is the bloated form of King's Bounty or one of the more finely crafted Heroes of Might and Magic games. But on the whole this is good eating, made up of the boiled remnants of a carcass that has been picked over and carefully reduced. It is, on the whole, a delicious, hearty, warming broth, with the occasional unpleasantly stale crouton thrown into the mix.

crowntakers story

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Crowntakers story